Files
ykxmz/_build/patch_liquid_glass1.py
xmz7891 b62ac865ea ykxmz 1.5.0:修复手表端 TLS 证书校验 + MTU 修复网络稳定性
被控端
- 修复 MTU 问题:夹 MSS + 路径 MTU 探测(公网可用率 48% -> 100%)
- 复用 HTTP 连接(免掉每次新建 TLS 的 30% 握手失败)
- 每分钟回头找局域网,自动切回快 400 倍的路径
- 画面心跳帧:静止时省流量,客户端仍知道流是活的
- 锁屏时给出可操作的提示

手表端
- 内置 GTS Root R4 / GlobalSign Root CA,修 SSLHandshakeException
- 连接错误翻译成人话(证书/时间/解析/超时分别提示)
- 经中转连上后用服务器报的地址刷新已配对记录
- 新增局域网连接页面、服务器延迟检测

服务器端
- 支持 chunked 请求体(修每 16 秒一次的连接错乱与大面积 502)
- 网络调优脚本 net-tune.sh(开机自动应用)
- 管理页:批量删除、网络体检、下载区
- 隧道改 HTTP/2 + 双连接

文档
- 许可协议 / 安装前必读 / 安装后须知(作者:小麦子)
2026-10-06 19:01:05 +08:00

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Python
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This file contains ambiguous Unicode characters
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# -*- coding: utf-8 -*-
"""手表端 UI 重做:液态玻璃(Liquid Glass)风格 + 动画。
目标平台是 Android 9 / API 28,**没有真实的背景模糊**(RenderEffect 要 API 31),
所以用"假玻璃":半透明白 + 亮边高光 + 柔和渐变背景 + 阴影层次,
视觉上非常接近,而且不挑版本。
配色:
背景 柔和三段渐变(浅蓝 → 浅紫 → 浅粉),像玻璃后面的壁纸
玻璃 白色 70% 透明 + 1dp 亮边 + 圆角 18dp
高光 顶部一条更亮的渐变,模拟玻璃反光
动画:
按压 缩到 0.94,松手回弹(Overshoot 插值)
Tab 切换 指示器在标签之间滑动(宽高和位置一起动)
内容切换 淡入 + 轻微上移
浮层面板 从底部滑入 + 淡入
"""
from __future__ import annotations
import sys
from pathlib import Path
MAIN = Path(r"C:\Users\shu\Desktop\deepseekagent\LanRemote\android\src"
r"\com\lanremote\watch\MainActivity.java")
# ---------------- 1. 配色常量 ----------------
COLOR_OLD = ''' private static final int C_BORDER = 0xFFD0D7DE; // 描边'''
COLOR_NEW = ''' private static final int C_BORDER = 0xFFD0D7DE; // 描边
// ---- 液态玻璃 ----
private static final int GLASS_BG_TOP = 0xFFE8F0FF; // 背景渐变·上
private static final int GLASS_BG_MID = 0xFFF1EBFF; // 背景渐变·中
private static final int GLASS_BG_BOT = 0xFFFFF0F6; // 背景渐变·下
private static final int GLASS_FILL = 0xB3FFFFFF; // 玻璃面(70% 白)
private static final int GLASS_FILL_SOFT = 0x8CFFFFFF; // 更透的玻璃
private static final int GLASS_FILL_SOLID = 0xE6FFFFFF; // 实一点(输入框/日志)
private static final int GLASS_EDGE = 0x99FFFFFF; // 玻璃亮边
private static final int GLASS_EDGE_DIM = 0x40FFFFFF; // 弱一点的边'''
# ---------------- 2. 玻璃绘制 + 动画工具 ----------------
HELPER_ANCHOR = ''' private GradientDrawable rounded(int fill, float radiusDp) {'''
HELPER_NEW = ''' // ==================================================================
// 液态玻璃 设计系统
// ==================================================================
/** 背景:柔和三段渐变,像玻璃后面透出来的壁纸。 */
private GradientDrawable glassBackground() {
GradientDrawable drawable = new GradientDrawable(
GradientDrawable.Orientation.TL_BR,
new int[]{GLASS_BG_TOP, GLASS_BG_MID, GLASS_BG_BOT});
return drawable;
}
/** 一块玻璃:半透明白 + 亮边。 */
private GradientDrawable glass(float radiusDp) {
return glass(GLASS_FILL, radiusDp, GLASS_EDGE);
}
private GradientDrawable glass(int fill, float radiusDp, int edge) {
GradientDrawable drawable = new GradientDrawable();
drawable.setShape(GradientDrawable.RECTANGLE);
drawable.setColor(fill);
drawable.setCornerRadius(dp(radiusDp));
// 亮边是"玻璃厚度"的关键,没有它看着就是一块白纸
drawable.setStroke(Math.max(1, dp(1)), edge);
return drawable;
}
/** 按钮的玻璃底:顶部略亮,模拟反光。 */
private GradientDrawable glassButton(int tint, float radiusDp) {
GradientDrawable drawable = new GradientDrawable(
GradientDrawable.Orientation.TOP_BOTTOM,
new int[]{blend(tint, 0xFFFFFFFF, 0.10f), tint});
drawable.setCornerRadius(dp(radiusDp));
drawable.setStroke(Math.max(1, dp(1)), GLASS_EDGE);
return drawable;
}
/** 把颜色往另一个颜色混一点。amount=0 原色,1 完全是另一个色。 */
private static int blend(int base, int other, float amount) {
float keep = 1f - amount;
int a = (int) (((base >> 24) & 0xFF) * keep + ((other >> 24) & 0xFF) * amount);
int r = (int) (((base >> 16) & 0xFF) * keep + ((other >> 16) & 0xFF) * amount);
int g = (int) (((base >> 8) & 0xFF) * keep + ((other >> 8) & 0xFF) * amount);
int b = (int) ((base & 0xFF) * keep + (other & 0xFF) * amount);
return (a << 24) | (r << 16) | (g << 8) | b;
}
/**
* 按压动画:缩到 0.94,松手带一点回弹。
* 返回 false 不吞事件,OnClickListener 照常触发。
*/
private void attachPress(final View view) {
if (view == null) {
return;
}
view.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getActionMasked()) {
case MotionEvent.ACTION_DOWN:
v.animate().cancel();
v.animate().scaleX(0.94f).scaleY(0.94f)
.setDuration(90)
.setInterpolator(new android.view.animation.DecelerateInterpolator())
.start();
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_CANCEL:
v.animate().cancel();
v.animate().scaleX(1f).scaleY(1f)
.setDuration(280)
.setInterpolator(
new android.view.animation.OvershootInterpolator(2.2f))
.start();
break;
}
return false;
}
});
}
/** 淡入 + 轻微上移(面板/内容出现时用)。 */
private void animateIn(View view, float fromDp, long duration) {
if (view == null) {
return;
}
view.setAlpha(0f);
view.setTranslationY(dp(fromDp));
view.animate().alpha(1f).translationY(0f)
.setDuration(duration)
.setInterpolator(new android.view.animation.DecelerateInterpolator())
.start();
}
/** 淡出 + 轻微下移(面板关闭时用)。 */
private void animateOut(final View view, float toDp, long duration,
final Runnable after) {
if (view == null) {
if (after != null) {
after.run();
}
return;
}
view.animate().alpha(0f).translationY(dp(toDp))
.setDuration(duration)
.setInterpolator(new android.view.animation.AccelerateInterpolator())
.withEndAction(new Runnable() {
@Override
public void run() {
if (after != null) {
after.run();
}
}
})
.start();
}
private GradientDrawable rounded(int fill, float radiusDp) {'''
# ---------------- 3. 按钮套上玻璃 + 按压动画 ----------------
BTN_ACTION_OLD = ''' button.setTextColor(readableOn(C_CARD));
button.setBackground(rounded(C_CARD, 8));
button.setAllCaps(false);
button.setPadding(dp(4), 0, dp(4), 0);'''
BTN_ACTION_NEW = ''' button.setTextColor(C_FG);
button.setBackground(glassButton(GLASS_FILL_SOFT, 16));
button.setAllCaps(false);
button.setPadding(dp(4), 0, dp(4), 0);
attachPress(button);'''
BTN_BIG_OLD = ''' button.setTextColor(readableOn(color));
button.setBackground(rounded(color, 8));
button.setAllCaps(false);
return button;
}'''
BTN_BIG_NEW = ''' button.setTextColor(readableOn(color));
button.setBackground(glassButton(color, 16));
button.setAllCaps(false);
attachPress(button);
return button;
}'''
BTN_SMALL_OLD = ''' button.setTextColor(readableOn(color));
button.setBackground(rounded(color, 7));'''
BTN_SMALL_NEW = ''' button.setTextColor(readableOn(color));
button.setBackground(glassButton(color, 12));
attachPress(button);'''
def main() -> int:
text = MAIN.read_text(encoding="utf-8")
ok = True
for old, new, tag in ((COLOR_OLD, COLOR_NEW, "玻璃配色"),
(HELPER_ANCHOR, HELPER_NEW, "设计系统"),
(BTN_ACTION_OLD, BTN_ACTION_NEW, "网格按钮"),
(BTN_BIG_OLD, BTN_BIG_NEW, "大按钮"),
(BTN_SMALL_OLD, BTN_SMALL_NEW, "小按钮")):
if old not in text:
print(f" [失败] {tag} 锚点未匹配")
ok = False
else:
text = text.replace(old, new, 1)
print(f" {tag}: OK")
if ok:
MAIN.write_text(text, encoding="utf-8")
return 0 if ok else 1
if __name__ == "__main__":
sys.exit(main())