Files
xmz7891 b62ac865ea ykxmz 1.5.0:修复手表端 TLS 证书校验 + MTU 修复网络稳定性
被控端
- 修复 MTU 问题:夹 MSS + 路径 MTU 探测(公网可用率 48% -> 100%)
- 复用 HTTP 连接(免掉每次新建 TLS 的 30% 握手失败)
- 每分钟回头找局域网,自动切回快 400 倍的路径
- 画面心跳帧:静止时省流量,客户端仍知道流是活的
- 锁屏时给出可操作的提示

手表端
- 内置 GTS Root R4 / GlobalSign Root CA,修 SSLHandshakeException
- 连接错误翻译成人话(证书/时间/解析/超时分别提示)
- 经中转连上后用服务器报的地址刷新已配对记录
- 新增局域网连接页面、服务器延迟检测

服务器端
- 支持 chunked 请求体(修每 16 秒一次的连接错乱与大面积 502)
- 网络调优脚本 net-tune.sh(开机自动应用)
- 管理页:批量删除、网络体检、下载区
- 隧道改 HTTP/2 + 双连接

文档
- 许可协议 / 安装前必读 / 安装后须知(作者:小麦子)
2026-10-06 19:01:05 +08:00

158 lines
6.0 KiB
Python
Raw Permalink Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# -*- coding: utf-8 -*-
"""验证回退(撤销)系统。
要点:
* 可回退的操作执行后会自动进回退列表
* 回退能把状态真的改回去
* **不可回退的操作(关机、删文件、杀进程)不该被记录** ——
记了会给用户"还能退回去"的错觉,反而危险
"""
import sys
import tempfile
import time
from pathlib import Path
ROOT = Path(__file__).resolve().parent.parent
sys.path.insert(0, str(ROOT / "windows"))
from lanremote.actions import Actions # noqa: E402
from lanremote.config import Store # noqa: E402
from lanremote.features import Features # noqa: E402
from lanremote.headless import HeadlessUI # noqa: E402
passed = 0
failed = 0
def check(name, ok, detail=""):
global passed, failed
if ok:
passed += 1
print(" [PASS] " + name)
else:
failed += 1
print(" [FAIL] " + name + " " + str(detail))
def main() -> int:
store = Store(Path(tempfile.mkdtemp()))
ui = HeadlessUI(store)
features = Features(Actions(ui, store))
ui.root
print("一、三个回退功能都在")
defs = features.defs()
names = {d["name"] for d in defs}
for required in ("undo_last", "undo_all", "undo_list"):
check("声明了 " + required, required in names)
check("功能总数 > 200", len(defs) > 200, len(defs))
print()
print("二、初始没有可回退的")
check("undo_list 说没有",
"没有" in features.run("undo_list", {}),
features.run("undo_list", {}))
check("undo_last 说没有",
"没有" in features.run("undo_last", {}),
features.run("undo_last", {}))
print()
print("三、做几个可回退的操作")
features.run("shuffle_play", {"on": True})
check("开关被记为可回退", len(features._undo_stack()) == 1,
len(features._undo_stack()))
features.run("loop_play", {"on": True})
features.run("big_text", {"text": "回退测试"})
check("三步都记上了", len(features._undo_stack()) == 3,
len(features._undo_stack()))
listing = features.run("undo_list", {})
check("undo_list 列了三步", "3 步" in listing, listing)
check("看得到操作描述",
"回退测试" in listing or "随机播放" in listing, listing)
print()
print("四、开关的状态确实是开着的,回退要能关掉")
check("shuffle_play 现在是开的", store.get("shuffle_play") is True,
store.get("shuffle_play"))
check("loop_play 现在是开的", store.get("loop_play") is True,
store.get("loop_play"))
# 最近一步是 big_text,先退它
result = features.run("undo_last", {})
check("回退上一步成功", "已回退" in result, result)
check("回退后列表少一条", len(features._undo_stack()) == 2,
len(features._undo_stack()))
# 再退两步,应该把两个开关关掉
features.run("undo_last", {})
features.run("undo_last", {})
check("shuffle_play 被关回去了", store.get("shuffle_play") is False,
store.get("shuffle_play"))
check("loop_play 被关回去了", store.get("loop_play") is False,
store.get("loop_play"))
check("列表清空了", len(features._undo_stack()) == 0,
len(features._undo_stack()))
print()
print("五、undo_all 批量回退")
features.run("shuffle_play", {"on": True})
features.run("loop_play", {"on": True})
features.run("big_text", {"text": "批量测试"})
check("攒了 3 步", len(features._undo_stack()) == 3,
len(features._undo_stack()))
result = features.run("undo_all", {})
check("undo_all 说回退了 3 步", "3 步" in result, result)
check("开关都回去了", store.get("shuffle_play") is False
and store.get("loop_play") is False,
f"{store.get('shuffle_play')}/{store.get('loop_play')}")
check("列表空了", len(features._undo_stack()) == 0,
len(features._undo_stack()))
print()
print("六、撤不回来的操作不该被记录")
# 这些都是破坏性的 / 不可逆的
for name in ("kill_games", "clean_temp", "lock_now", "net_reset"):
try:
features.run(name, {})
except Exception: # noqa: BLE001
pass
check("破坏性操作没有进回退列表",
len(features._undo_stack()) == 0, len(features._undo_stack()))
check("IRREVERSIBLE 里有 kill_games",
"kill_games" in Features.IRREVERSIBLE)
check("IRREVERSIBLE 里有 delete_file",
"delete_file" in Features.IRREVERSIBLE)
check("IRREVERSIBLE 里有 shutdown",
"shutdown" in Features.IRREVERSIBLE)
print()
print("七、回退不会来回横跳")
features.run("shuffle_play", {"on": True})
stack_before = len(features._undo_stack())
features.run("undo_last", {})
check("回退后不会又记一条新的",
len(features._undo_stack()) == stack_before - 1,
f"{stack_before} -> {len(features._undo_stack())}")
print()
print("八、全部 toggle 都能记录回退")
toggles = [d for d in defs if d.get("kind") == "toggle"]
# 别写死数量 —— 加功能时这里会假失败(relay_saver 就踩过一次)。
# 真正要保证的是:开关数量合理,且**每一个**都能回退。
check("开关数量合理(>= 15)", len(toggles) >= 15, len(toggles))
check("开关类都算可回退",
all(d["name"] not in Features.IRREVERSIBLE for d in toggles),
str([d["name"] for d in toggles
if d["name"] in Features.IRREVERSIBLE]))
ui.stop()
print()
print("=" * 60)
print(f"通过 {passed} 项,失败 {failed} 项")
return 0 if failed == 0 else 1
if __name__ == "__main__":
sys.exit(main())